As I mentioned in my earlier blogs, Unity does not support rendering 360-degree videos. I have located a tutorial that shows how to accomplish it in the latest version of Unreal Engine 5. As it happens, it was simple all along.
There is a Unity plugin called Movie Render Queue with additional render passes that is presently in beta testing. Similar to any other application, it essentially provides options for panorama rendering.
I added a sequencer and camera character into my scene and animated it. With the new tools at my disposal, I was able to easily incorporate a sequencer into my scene, creating a plethora of opportunities for narrative in the virtual environment. The sequencer took on the role of the conductor in my story, giving me exact control over the visual extravaganza as it developed.
I exported the whole scene as 8K JPEGs to fully utilise this newfound ability. This choice, which offered a compromise between excellent resolution and reasonable file sizes, turned out to be revolutionary. The foundation for a smooth and engaging 360° viewing experience was established by the exported images. But after testing it i had to export videos as 4K because in quest 2 it was lagging.
To further enhance my creative process, I chose to take advantage of Blender's and Unreal Engine's complementary features. Making sequences in both programs helped me find a smooth workflow that enhanced my creative process. This two-pronged strategy broadened my toolkit and opened doors to increased productivity and creativity.
Encouraged by the increased simplicity of creating 360° videos, I continued working on my project. I could feel the real progress as I worked diligently on sequences in Blender and Unreal Engine. Suddenly, I felt like I could finish more than half of my project by December.
My virtual world is developing day by day, frame by frame. Blender and Unreal Engine work well together, and this has been shown to be a successful combination. The goal of reaching a major project milestone by December is getting closer thanks to the tools' smooth integration and unwavering commitment.
The transition from struggling with rendering issues to a fluid 360° video production process is evidence of how quickly digital artistry is developing. With the release of the additional render passes plugin and the latest beta version of Unreal Engine, creators like myself are now able to push the envelope and redefine the possibilities of immersive storytelling. The excitement I feel about revealing over half of my project in December is proof of the transformative power of creativity and perseverance in the virtual creation realm. The road ahead is still uncharted territory, full of opportunities.
Setting out to create an engaging 3D model for the RA Summer Exhibition 2024 was an ambitious undertaking that required a dynamic blend of technical expertise, creative vision, and iterative refinement. This blog explores the entire procedure, from pre-visualization to final image realisation. The project involved using Blender to sculpt a woman's bust, decorating it with carefully placed flowers, and going through an iterative cycle of feedback and refinement to make sure the final product complied with the main idea. The project started with an extensive pre-visualization phase that drew inspiration from several forms of art. The work aimed to blend classical elegance and modern vitality, with a focus on colours as the central theme. The choice to sculpt a woman's bust served as a canvas for examining the nuanced dance between innovation and tradition. A mood board that combined elements of the current digital collage and Michelangelo's figurative sculptures appeared, se...
The Adobe indesign has a Feature for pdf designing named interactive pdf . We can add a splash of interactivity to make it look more engaging . The versatilty of PDf format allows you to create documents that contain interactivity including movies, hyperlinks, bookmarks , page transition and buttons. We were Asked to make a interactive PDF for our portfolio with buttons like Home , last page , the buttons which directly led us to the works of respective software . if we look at the final Product its very closer to website. some of the files like videos can be embedded on the layout . (My Homepage) The best part according to me was animation. we can animate texts and titles according to some preset given by the adobe which is pretty rare because websites generally do not have animation and if it does it is kind of static. but this has presets of some amazing smooth animations.
I attended a few seminars this week on my degree project. I knew exactly what needed to be done. I stopped by the level 5 session to speak with an instructor who is very knowledgeable about the Unreal Engine. I discussed my thoughts and viewpoints with him and showed him my old blog. I have been examining the Unreal Engine tutorials. Since this is my degree project and I can't afford to make any mistakes that could affect my deadline, I was concerned if this project was too ambitious for me and if should I devote more time to other modules. Is this project idea and project feasible? was the initial query. Fortunately, the Unreal engine provides a large selection of objects and simple nod-based change, making this viable. I could finish it in the allotted time. We can even buy and utilise things like plugins for Unreal Engine online, and they will function flawlessly. After that, the question became whether I could dolly and animate a camera in any way I wanted to, as my goal...
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