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Showing posts with the label Degree Project

The Post Production Part 2

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Introduction: Welcome to the behind-the-scenes journey of post-production magic for "Genesis." In this blog, we'll delve into the meticulous process of enhancing the visual and auditory elements of the project to create an immersive experience for the audience. From After Effects VR composition to the intricacies of audio manipulation in Adobe Audition, every step was taken to elevate the narrative and transport viewers to another realm. After Effects VR Composition: The journey into post-production began with the realization that "Genesis" needed an impactful introduction and a captivating conclusion. After much deliberation, it was decided that leveraging After Effects VR composition would provide the perfect canvas to set the tone for the project. With its capabilities to create immersive experiences, After Effects allowed for the creation of a dynamic intro and credits sequence that seamlessly integrated with the overarching theme of the project. Immersive A...

The Davinci Result and Part 1 Post Production

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 While working on a certain nebulae sequence, I encountered a big obstacle in my attempt to provide engaging VR material. I tried my hardest, but there was a lot of distracting noise in the footage, which took away from the intended visual effect. I set out on a quest of investigation and testing to save the sequence and improve its quality because I was determined to find a solution. I found a potentially effective solution after researching other options and talking to other creators. DaVinci Resolve is a potent video editing programme that is well-known for its strong noise-reduction features. Equipped with this fresh understanding, I enthusiastically tested this method in the hopes of reviving my problematic nebula sequence. I nervously awaited the best outcome when I applied the denoising algorithm in DaVinci Resolve after importing the video and carefully tweaking the settings. I was astounded to see the nebulae's actual beauty emerge as the noise progressively subsided and ...

The Render Frenzy

Take a fascinating journey over the vastness of space as we explore the complex process of creating lifelike VR Blender renders. For two fascinating weeks during Easter, I gave my all to the difficult but incredibly fulfilling process of turning my artistic ideas into immersive virtual reality experiences. Every feature, from the minute details of a door sequence to the breathtaking majesty of galaxies, black holes, planets, Earth, and nebulae, was painstakingly created with an unrelenting dedication to artistic brilliance and precision. The trip began with a painstaking planning and conceptualization stage, during which I carefully sketched out the scenarios and sequences that would form the core of my virtual reality voyage. Equipped with Blender, an all-around amazing and strong programme known for its abilities in 3D animation and rendering, I set out on an exciting journey to give my works life. The carefully planned door sequence, which drew viewers in and pulled them into the im...

Making of the Black Hole..

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 Initially, Welcome to this in-depth tutorial, where we'll go into the fascinating process of using Blender to create a genuine black hole. Inspired by Christopher Nolan's epic film "Interstellar," we will explore the complexities of astrophysics and digital creativity to create an aesthetically striking depiction of one of the universe's most mysterious events. Blender's Cycles rendering engine can simulate realistic lighting and materials, we will be employing it for our rendering needs. For quicker rendering, especially when working with complex scenarios, switch to GPU computing. To get the best results, tweak the render settings to your liking, taking into account things like resolution, sampling, and denoising choices. A black hole isn't a regular object with a defined shape; rather, it's a place in space where gravity is so strong that nothing can escape it, not even light. We'll use Blender's strong geometry nodes to produce a gravitati...

Making of the Planets..

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In addition to creating planets for my project, I also wanted to create a template for the planets so that I could copy and paste them, changing the material and colour nodes to create a completely different planet. This way, I could use the template as often as necessary to create a bizarre planet for my degree project. First Step: Configuring the Sphere We start our journey by constructing a basic spherical, which will serve as the basis for our magnificent planet. To ensure seamless transitions and accurate detailing, we'll add a UV Sphere primitive and use Blender's user-friendly interface to polish its edges with a Subdivision Surface modifier. Step 2: Materials Addition: Enlivening the Planets Now that our sphere is in position, it's time to harness the magic of materials to give it life. We'll explore Blender's material editor and use the adaptable Musgrave texture to create an aesthetically appealing surface. Through the manipulation of characteristics li...

The Sum Up of Experiments & The Road Ahead

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Thus, following several months of trial and error and a good deal of setbacks. I felt compelled to share my current status with you regarding my degree project.  I've made the decision to move forward with the same plan but slightly alter the strategy. I'm going to add about five more scenes to my project. which is what would be.  1) A cosmic explosion accompanying a procedural Black hole.  2) A galaxy's scene  3) The Star System 4) A Planet 5) A few auxiliary images featuring planets, galaxies, nebulas, and space in general.  After that, I'll tackle a couple easy initiatives like sound design and a monologue.  Monologue:  After the scenes are explained, this must come first. The audience's perception of the conclusion must be flawless for it to be even more captivating. I'm going to read books and other sources while I write a monologue. Because "Gattaca" is a movie that I found inspiring and is often praised for its engaging story, likeable character...

Unreal Engine: Troubleshooting Render

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As I mentioned in my earlier blogs, Unity does not support rendering 360-degree videos. I have located a tutorial that shows how to accomplish it in the latest version of Unreal Engine 5. As it happens, it was simple all along.  There is a Unity plugin called Movie Render Queue with additional render passes that is presently in beta testing. Similar to any other application, it essentially provides options for panorama rendering.  I added a sequencer and camera character into my scene and animated it. With the new tools at my disposal, I was able to easily incorporate a sequencer into my scene, creating a plethora of opportunities for narrative in the virtual environment. The sequencer took on the role of the conductor in my story, giving me exact control over the visual extravaganza as it developed.  I exported the whole scene as 8K JPEGs to fully utilise this newfound ability. This choice, which offered a compromise between excellent resolution and reasonable file sizes...

Blender Nebula Creation

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The Switch to Blender When confronted with rendering issues in Unreal Engine, the decision to explore Blender proved to be a wise move. The initial scepticism was met with determination, leading to a decision to start small. The choice of creating a nebula, using materials primarily and leveraging volumetrics and particle systems, was a strategic yet creative approach. Setting the Stage Beginning with a basic project, you enlarged the cube and adjusted the 3D camera settings for a more encompassing view. Your decision to experiment with material nodes and textures demonstrated an intuitive understanding of Blender's capabilities. Material Mastery To achieve the desired nebula effect, you ventured into the world of material nodes and textures. The utilization of the Musgrave texture, coupled with experimenting with its parameters, showcased your commitment to perfection. The introduction of the principled volume shader highlighted the transition into the volumetric realm, managing c...

The Script of Monologue (Work in progress)

As i have been told to add more narrative to my project I have tried incorporating that idea in the Script. The following is the script for Monologue: welcome to "Cosmic Genesis," an extraordinary journey through the mysteries of the universe, spanning billions of years in a matter of moments. Our adventure begins in the heart of a lush, mysterious forest, where secrets lie hidden among the towering trees and the rustling leaves. It is here that we find a doorway, a portal to the unknown. As we approach this enigmatic door, a voice echoes through the tranquil woods, inviting us to discover the most profound secret of all - the secret of life itself. With a sense of curiosity and anticipation, we choose to step through this portal, embarking on a journey that will take us to the very origins of our existence. As the door opens and we step through, we find ourselves immersed in a portal which feels like its bending dimensions of space, time and reality. At the end of the portal...

Making the Prospectus

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 Making a project prospectus for "Cosmic Genesis," a virtual reality masterpiece I imagined, was a crucial point in my degree project as a student. This paper is a concrete representation of my creative goals and the plan that will guide the future of my project. Come along with me while I create my prospectus, which will include a summary of the essential components that will turn my idea into a reality. "Cosmic Genesis" is just one more endeavour that, in my opinion, deserves to have its own distinct personality. I convey the essence of my concept, its guiding principles, and its uniqueness in the broad field of virtual reality in the prospectus' brand section. Here is where I define the true meaning of "Cosmic Genesis" and set the tone for the project's character and message. Project Description: In this section, I give a thorough rundown of "Cosmic Genesis." Here, I draw a clear image of my project that includes its main objective, st...

Making the Prospectus(Designing Logo)

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Creating a logo is an exciting process that involves many creative detours and turns until you arrive at a brand identity that perfectly captures your vision. I'll discuss my approach of designing the typography logo for "Cosmic Genesis" in this blog post. For this project, I chose to use a dramatic black and white colour palette and substitute a minimalist picture of a black hole for the letter "O." Come along as we explore the world of symbolism and design. The Origin of a concept: I got the concept for the Cosmic Genesis logo while staring up at the night sky, as is the case with all great designs. I was fascinated by the idea of a black hole—a celestial body with extremely strong gravity. It represents the start of something fresh and the countless opportunities that it holds. The Symbolic "O": I sought a symbol to take the place of the "O" in "Cosmic" that would convey the idea of a black hole without overpowering the typograph...

BIG Problem (Degree Project)

 Using Unreal Engine to create virtual reality experiences can be a fun and difficult task. I want to show the Prospectus my immersive environment that I've spent hours creating. But when I try to export VR footage from your Unreal level, I notice that you are locked. I'll go over the typical problems, possible fixes, and your trip in this blog article. I've painstakingly created your VR scene in Unreal Engine, however I ran into trouble exporting VR film to share or display my work. It's possible that Unreal Engine's built-in tools and procedures are not as user-friendly as I had hoped, and exporting excellent VR material could feel like a difficult undertaking. While looking for answers, I came across a number of guides that suggested plugins that claimed to make the process of exporting VR footage easier. But I soon find out that a lot of these plugins are really expensive. Although this expense makes sense for some, it might not fit within my project's scope...

Getting Started (Degree Project)

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 I wanted to use space exploration in my degree project, so I looked into the possibilities of the Unreal Engine to make my idea a reality. I started by looking for Unreal Engine tutorials that may provide me with the know-how and abilities I needed to make a realistic and captivating space scene. These tutorials gave me a wealth of knowledge about game programming and gave me a whole new set of options for creating an engaging and dynamic space-themed project. By learning how to use Unreal Engine, I was able to find the best tutorial for Unreal Engine which includes everything I need.  This course began with a basic analysis of the project, which got me thinking about how many changes I could make to make it look much better. I began by making a level. which was fairly simple.  Creation of Planets and Atmospheres  To enable textures and UVs, I started by creating a spherical and increasing the poly count. I greatly enlarged it to make it resemble a planet. Next, I p...