I wanted to use space exploration in my degree project, so I looked into the possibilities of the Unreal Engine to make my idea a reality. I started by looking for Unreal Engine tutorials that may provide me with the know-how and abilities I needed to make a realistic and captivating space scene. These tutorials gave me a wealth of knowledge about game programming and gave me a whole new set of options for creating an engaging and dynamic space-themed project. By learning how to use Unreal Engine, I was able to find the best tutorial for Unreal Engine which includes everything I need.
This course began with a basic analysis of the project, which got me thinking about how many changes I could make to make it look much better. I began by making a level. which was fairly simple.
Creation of Planets and Atmospheres
To enable textures and UVs, I started by creating a spherical and increasing the poly count. I greatly enlarged it to make it resemble a planet. Next, I produced the atmosphere and light in the scene. I created the atmosphere by duplicating the planet, then increasing its size and adjusting its atmospheric light and scatter settings.
Materials and Textures
Online, I downloaded materials and textures. It was quite simple to apply—just drag and drop—but it didn't have a standard map, so I had to create one in Photoshop with a few clicks because that programme has a feature for creating standard apps. Using nodes, I added it to my project after importing it.
Star System
Basically, I employed the most sensible technique to create room. I enlarged and replicated the planet to encompass our sun and planet, adding a galaxy material in the process. However, due to its excessive brightness, I had to modify some of the nodes. We were ready to go once I adjusted the brightness in the nodes.
Asteroid Belt:
Import my asteroid models into Unreal Engine before i can use them to create a dynamic asteroid belt around your planet. Next, I drafted a blueprint to manage the animation. In the content browser, one can accomplish this by performing a right-click, choosing "Blueprint Class," and giving it a name like "AsteroidMovementBP." To add own asteroid model, open this blueprint. Use a "Timeline" node within the Blueprint to move the asteroids. You may create the appearance of motion by controlling the asteroids' rotation by setting up keyframes in this timeline. You must designate the planet's location as the centre of rotation in order for the asteroids to orbit it. This entails making use of the planet actor that is specified in your blueprint.
Once the animation logic is configured, don't forget to compile and store your blueprint. You may now drag and drop this Blueprint's instances into your level. As you play, the asteroids will animate according to the rules you specified in your Blueprint. You may construct a dynamic and captivating asteroid belt by adjusting the asteroids' size, direction, or speed to make the scene more intriguing. With the help of Unreal Engine's Blueprint framework, you can effectively manipulate the behaviour of objects in your game and provide your players with engaging eye-catching experiences.
I changed everything according to what I needed it to be. and made the asteroid belt with almost the same texture as the planet. Once it was working fine I decided to move on to exporting that bit and animating the camera so i could get a VR footage for my Prospectus Submission.
Setting out to create an engaging 3D model for the RA Summer Exhibition 2024 was an ambitious undertaking that required a dynamic blend of technical expertise, creative vision, and iterative refinement. This blog explores the entire procedure, from pre-visualization to final image realisation. The project involved using Blender to sculpt a woman's bust, decorating it with carefully placed flowers, and going through an iterative cycle of feedback and refinement to make sure the final product complied with the main idea. The project started with an extensive pre-visualization phase that drew inspiration from several forms of art. The work aimed to blend classical elegance and modern vitality, with a focus on colours as the central theme. The choice to sculpt a woman's bust served as a canvas for examining the nuanced dance between innovation and tradition. A mood board that combined elements of the current digital collage and Michelangelo's figurative sculptures appeared, se...
The Adobe indesign has a Feature for pdf designing named interactive pdf . We can add a splash of interactivity to make it look more engaging . The versatilty of PDf format allows you to create documents that contain interactivity including movies, hyperlinks, bookmarks , page transition and buttons. We were Asked to make a interactive PDF for our portfolio with buttons like Home , last page , the buttons which directly led us to the works of respective software . if we look at the final Product its very closer to website. some of the files like videos can be embedded on the layout . (My Homepage) The best part according to me was animation. we can animate texts and titles according to some preset given by the adobe which is pretty rare because websites generally do not have animation and if it does it is kind of static. but this has presets of some amazing smooth animations.
The chance encounter at park bench was the task of last week. We had to make a project on park bench . we got lucky to use all the industry level and professional equipments for this project . As the reference for this film was movie Gattaca shot in 1967 we were supposed to incorporate some of the camera angles which we successfully did . I was playing the role of director in this project. we had a basic story board ready on the very first day. with little bit of scripts as it was a project with less dialouges we did not spend our times on script. We also wrote sypnosis and treatment for this project. so we had our basic idea of how the film industry works. we learn something by not doing them and some other things by doing them incorrectly. We edited the movie using Adobe premiere pro and audition as we used combination of both it was comparatively easy to get the work. we Faced a problem in audio . it was not recorded at enough range so we had to improvise using ...
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