I wanted to use space exploration in my degree project, so I looked into the possibilities of the Unreal Engine to make my idea a reality. I started by looking for Unreal Engine tutorials that may provide me with the know-how and abilities I needed to make a realistic and captivating space scene. These tutorials gave me a wealth of knowledge about game programming and gave me a whole new set of options for creating an engaging and dynamic space-themed project. By learning how to use Unreal Engine, I was able to find the best tutorial for Unreal Engine which includes everything I need.
This course began with a basic analysis of the project, which got me thinking about how many changes I could make to make it look much better. I began by making a level. which was fairly simple.
Creation of Planets and Atmospheres
To enable textures and UVs, I started by creating a spherical and increasing the poly count. I greatly enlarged it to make it resemble a planet. Next, I produced the atmosphere and light in the scene. I created the atmosphere by duplicating the planet, then increasing its size and adjusting its atmospheric light and scatter settings.
Materials and Textures
Online, I downloaded materials and textures. It was quite simple to apply—just drag and drop—but it didn't have a standard map, so I had to create one in Photoshop with a few clicks because that programme has a feature for creating standard apps. Using nodes, I added it to my project after importing it.
Star System
Basically, I employed the most sensible technique to create room. I enlarged and replicated the planet to encompass our sun and planet, adding a galaxy material in the process. However, due to its excessive brightness, I had to modify some of the nodes. We were ready to go once I adjusted the brightness in the nodes.
Asteroid Belt:
Import my asteroid models into Unreal Engine before i can use them to create a dynamic asteroid belt around your planet. Next, I drafted a blueprint to manage the animation. In the content browser, one can accomplish this by performing a right-click, choosing "Blueprint Class," and giving it a name like "AsteroidMovementBP." To add own asteroid model, open this blueprint. Use a "Timeline" node within the Blueprint to move the asteroids. You may create the appearance of motion by controlling the asteroids' rotation by setting up keyframes in this timeline. You must designate the planet's location as the centre of rotation in order for the asteroids to orbit it. This entails making use of the planet actor that is specified in your blueprint.
Once the animation logic is configured, don't forget to compile and store your blueprint. You may now drag and drop this Blueprint's instances into your level. As you play, the asteroids will animate according to the rules you specified in your Blueprint. You may construct a dynamic and captivating asteroid belt by adjusting the asteroids' size, direction, or speed to make the scene more intriguing. With the help of Unreal Engine's Blueprint framework, you can effectively manipulate the behaviour of objects in your game and provide your players with engaging eye-catching experiences.
I changed everything according to what I needed it to be. and made the asteroid belt with almost the same texture as the planet. Once it was working fine I decided to move on to exporting that bit and animating the camera so i could get a VR footage for my Prospectus Submission.
In addition to creating planets for my project, I also wanted to create a template for the planets so that I could copy and paste them, changing the material and colour nodes to create a completely different planet. This way, I could use the template as often as necessary to create a bizarre planet for my degree project. First Step: Configuring the Sphere We start our journey by constructing a basic spherical, which will serve as the basis for our magnificent planet. To ensure seamless transitions and accurate detailing, we'll add a UV Sphere primitive and use Blender's user-friendly interface to polish its edges with a Subdivision Surface modifier. Step 2: Materials Addition: Enlivening the Planets Now that our sphere is in position, it's time to harness the magic of materials to give it life. We'll explore Blender's material editor and use the adaptable Musgrave texture to create an aesthetically appealing surface. Through the manipulation of characteristics li...
While working on a certain nebulae sequence, I encountered a big obstacle in my attempt to provide engaging VR material. I tried my hardest, but there was a lot of distracting noise in the footage, which took away from the intended visual effect. I set out on a quest of investigation and testing to save the sequence and improve its quality because I was determined to find a solution. I found a potentially effective solution after researching other options and talking to other creators. DaVinci Resolve is a potent video editing programme that is well-known for its strong noise-reduction features. Equipped with this fresh understanding, I enthusiastically tested this method in the hopes of reviving my problematic nebula sequence. I nervously awaited the best outcome when I applied the denoising algorithm in DaVinci Resolve after importing the video and carefully tweaking the settings. I was astounded to see the nebulae's actual beauty emerge as the noise progressively subsided and ...
I attended a few seminars this week on my degree project. I knew exactly what needed to be done. I stopped by the level 5 session to speak with an instructor who is very knowledgeable about the Unreal Engine. I discussed my thoughts and viewpoints with him and showed him my old blog. I have been examining the Unreal Engine tutorials. Since this is my degree project and I can't afford to make any mistakes that could affect my deadline, I was concerned if this project was too ambitious for me and if should I devote more time to other modules. Is this project idea and project feasible? was the initial query. Fortunately, the Unreal engine provides a large selection of objects and simple nod-based change, making this viable. I could finish it in the allotted time. We can even buy and utilise things like plugins for Unreal Engine online, and they will function flawlessly. After that, the question became whether I could dolly and animate a camera in any way I wanted to, as my goal...
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