Making of the Planets..

In addition to creating planets for my project, I also wanted to create a template for the planets so that I could copy and paste them, changing the material and colour nodes to create a completely different planet. This way, I could use the template as often as necessary to create a bizarre planet for my degree project.

First Step: Configuring the Sphere

We start our journey by constructing a basic spherical, which will serve as the basis for our magnificent planet. To ensure seamless transitions and accurate detailing, we'll add a UV Sphere primitive and use Blender's user-friendly interface to polish its edges with a Subdivision Surface modifier.

Step 2: Materials Addition: Enlivening the Planets

Now that our sphere is in position, it's time to harness the magic of materials to give it life. We'll explore Blender's material editor and use the adaptable Musgrave texture to create an aesthetically appealing surface. Through the manipulation of characteristics like dimension and roughness, we can attain a stony appearance that is evocative of far-off celestial bodies.

Step 3: Distorting Texture to Release Creativity

We'll investigate sophisticated texture distortion methods to improve the visual appeal of our planet. We are able to twist and mould our surface texture to simulate the intricate topography of actual planets, including rounded valleys and sharp mountains, by adjusting mapping and texture coordinate nodes.

Step 4: Customising Colours: Applying Paint to the Universe

Since no two planets are the same, we may customise each one to fit our unique artistic vision utilising Blender. We'll create original colour schemes that evoke the vivid hues of far-off galaxies, from flaming reds to frigid blues, using a mix of RGB nodes and colour ramps.

Step 5: Clouds and Atmosphere: Accepting Realism

We will create atmospheric influences and wispy clouds to give our planet life. Layer weight and noise textures allow us to simulate the way light and air interact, producing dynamic images that take viewers to places they've never dreamed of.

Step 6: Increasing Realism by Adding Bump and Volume

We'll use bump and volume shaders to enhance subtle surface features and atmospheric effects for more realism and depth. These methods give our renders more depth and dimension by simulating the complex textures and layers seen on actual planets.

Step 7: Setting the Scene with a Starry Background

A background of stars would be necessary for any cosmic scene to be complete. We'll create a captivating starry sky with Blender's Voronoi texture and colour ramp nodes, which will provide depth and atmosphere to our renderings and act as the ideal canvas for our celestial creations.

Step 8: Concluding Elements: Enhancing the Universe

We'll add finishing touches to our renders as we get closer to the finish line, adjusting glare and colour balance nodes to improve overall visual impact.
We'll pay close attention to every detail to make sure that every component of our scene works together harmoniously to create an enthralling scene that sparks the imagination.



In summary:

I have a template I could use multiple times and make a lot of planets...

Comments

Popular posts from this blog

Degree Project Ideas......

The Davinci Result and Part 1 Post Production