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Showing posts from November, 2023

The Script of Monologue (Work in progress)

As i have been told to add more narrative to my project I have tried incorporating that idea in the Script. The following is the script for Monologue: welcome to "Cosmic Genesis," an extraordinary journey through the mysteries of the universe, spanning billions of years in a matter of moments. Our adventure begins in the heart of a lush, mysterious forest, where secrets lie hidden among the towering trees and the rustling leaves. It is here that we find a doorway, a portal to the unknown. As we approach this enigmatic door, a voice echoes through the tranquil woods, inviting us to discover the most profound secret of all - the secret of life itself. With a sense of curiosity and anticipation, we choose to step through this portal, embarking on a journey that will take us to the very origins of our existence. As the door opens and we step through, we find ourselves immersed in a portal which feels like its bending dimensions of space, time and reality. At the end of the portal

Making the Prospectus

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 Making a project prospectus for "Cosmic Genesis," a virtual reality masterpiece I imagined, was a crucial point in my degree project as a student. This paper is a concrete representation of my creative goals and the plan that will guide the future of my project. Come along with me while I create my prospectus, which will include a summary of the essential components that will turn my idea into a reality. "Cosmic Genesis" is just one more endeavour that, in my opinion, deserves to have its own distinct personality. I convey the essence of my concept, its guiding principles, and its uniqueness in the broad field of virtual reality in the prospectus' brand section. Here is where I define the true meaning of "Cosmic Genesis" and set the tone for the project's character and message. Project Description: In this section, I give a thorough rundown of "Cosmic Genesis." Here, I draw a clear image of my project that includes its main objective, st

Making the Prospectus(Designing Logo)

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Creating a logo is an exciting process that involves many creative detours and turns until you arrive at a brand identity that perfectly captures your vision. I'll discuss my approach of designing the typography logo for "Cosmic Genesis" in this blog post. For this project, I chose to use a dramatic black and white colour palette and substitute a minimalist picture of a black hole for the letter "O." Come along as we explore the world of symbolism and design. The Origin of a concept: I got the concept for the Cosmic Genesis logo while staring up at the night sky, as is the case with all great designs. I was fascinated by the idea of a black hole—a celestial body with extremely strong gravity. It represents the start of something fresh and the countless opportunities that it holds. The Symbolic "O": I sought a symbol to take the place of the "O" in "Cosmic" that would convey the idea of a black hole without overpowering the typograph

BIG Problem (Degree Project)

 Using Unreal Engine to create virtual reality experiences can be a fun and difficult task. I want to show the Prospectus my immersive environment that I've spent hours creating. But when I try to export VR footage from your Unreal level, I notice that you are locked. I'll go over the typical problems, possible fixes, and your trip in this blog article. I've painstakingly created your VR scene in Unreal Engine, however I ran into trouble exporting VR film to share or display my work. It's possible that Unreal Engine's built-in tools and procedures are not as user-friendly as I had hoped, and exporting excellent VR material could feel like a difficult undertaking. While looking for answers, I came across a number of guides that suggested plugins that claimed to make the process of exporting VR footage easier. But I soon find out that a lot of these plugins are really expensive. Although this expense makes sense for some, it might not fit within my project's scope

Getting Started (Degree Project)

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 I wanted to use space exploration in my degree project, so I looked into the possibilities of the Unreal Engine to make my idea a reality. I started by looking for Unreal Engine tutorials that may provide me with the know-how and abilities I needed to make a realistic and captivating space scene. These tutorials gave me a wealth of knowledge about game programming and gave me a whole new set of options for creating an engaging and dynamic space-themed project. By learning how to use Unreal Engine, I was able to find the best tutorial for Unreal Engine which includes everything I need.  This course began with a basic analysis of the project, which got me thinking about how many changes I could make to make it look much better. I began by making a level. which was fairly simple.  Creation of Planets and Atmospheres  To enable textures and UVs, I started by creating a spherical and increasing the poly count. I greatly enlarged it to make it resemble a planet. Next, I produced the atmosph