Posts

Making of the Black Hole..

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 Initially, Welcome to this in-depth tutorial, where we'll go into the fascinating process of using Blender to create a genuine black hole. Inspired by Christopher Nolan's epic film "Interstellar," we will explore the complexities of astrophysics and digital creativity to create an aesthetically striking depiction of one of the universe's most mysterious events. Blender's Cycles rendering engine can simulate realistic lighting and materials, we will be employing it for our rendering needs. For quicker rendering, especially when working with complex scenarios, switch to GPU computing. To get the best results, tweak the render settings to your liking, taking into account things like resolution, sampling, and denoising choices. A black hole isn't a regular object with a defined shape; rather, it's a place in space where gravity is so strong that nothing can escape it, not even light. We'll use Blender's strong geometry nodes to produce a gravitati...

Making of the Planets..

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In addition to creating planets for my project, I also wanted to create a template for the planets so that I could copy and paste them, changing the material and colour nodes to create a completely different planet. This way, I could use the template as often as necessary to create a bizarre planet for my degree project. First Step: Configuring the Sphere We start our journey by constructing a basic spherical, which will serve as the basis for our magnificent planet. To ensure seamless transitions and accurate detailing, we'll add a UV Sphere primitive and use Blender's user-friendly interface to polish its edges with a Subdivision Surface modifier. Step 2: Materials Addition: Enlivening the Planets Now that our sphere is in position, it's time to harness the magic of materials to give it life. We'll explore Blender's material editor and use the adaptable Musgrave texture to create an aesthetically appealing surface. Through the manipulation of characteristics li...

How to Sell a Lemon Project

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I made the brave decision to venture into the fanciful realm of a lemon love affair while faced with a creative task that used lemons as the canvas. The Instagram account documented my unique bond with a lemon, transforming a routine project into an engrossing story that could captivate the interest of a worldwide viewership. https://www.instagram.com/1sweetand2sour?igsh=MW5tYnpvaWowN2gwMQ== Inspired by the tangy story, I wanted to use Instagram to reach celebrities in order to improve the lemon-themed project. I carefully selected posts with my citrus friend, tagging influencers and celebrities in the hopes of getting their notice. Unfortunately, the response was lacklustre, and it became clear that a more unusual strategy was required to turn the project around. Despite the initial setback, I made the decision to change course. Rather than flooding the site with more entries about lemons, I turned my attention to the comments section, which is a frequently missed treasure. Equipped w...

RA Summer Exhibition: Pre-Visualisations to Final Journey

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 Setting out to create an engaging 3D model for the RA Summer Exhibition 2024 was an ambitious undertaking that required a dynamic blend of technical expertise, creative vision, and iterative refinement. This blog explores the entire procedure, from pre-visualization to final image realisation. The project involved using Blender to sculpt a woman's bust, decorating it with carefully placed flowers, and going through an iterative cycle of feedback and refinement to make sure the final product complied with the main idea. The project started with an extensive pre-visualization phase that drew inspiration from several forms of art. The work aimed to blend classical elegance and modern vitality, with a focus on colours as the central theme. The choice to sculpt a woman's bust served as a canvas for examining the nuanced dance between innovation and tradition. A mood board that combined elements of the current digital collage and Michelangelo's figurative sculptures appeared, se...

RA Summer Exhibition Project : Ideas and Inspiration

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 Setting out on the exciting adventure of creating a poster for the prestigious RA Summer Exhibition 2024 was driven by creativity, invention, and a lively synthesis of artistic inspirations. The creative endeavour that drew inspiration from a wide range of artists spanning centuries—from the classical mastery of Michelangelo to the contemporary energy of Beeple—was made possible by the thematic focus on colours. I cordially urge you to immerse yourself in this extensive investigation, delving into the rich tapestry of concepts and sources of inspiration that influenced the creation of my poster—a visual symphony that echoes the revolutionary spirit of art throughout history. When I started my investigation, Michelangelo Buonarroti's brilliance came through as a guiding principle. My artistic vision has been profoundly impacted by the Italian Renaissance artist's mastery of sculpture and deep comprehension of human anatomy. Embodying the very essence of the human spirit, the ic...

The Sum Up of Experiments & The Road Ahead

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Thus, following several months of trial and error and a good deal of setbacks. I felt compelled to share my current status with you regarding my degree project.  I've made the decision to move forward with the same plan but slightly alter the strategy. I'm going to add about five more scenes to my project. which is what would be.  1) A cosmic explosion accompanying a procedural Black hole.  2) A galaxy's scene  3) The Star System 4) A Planet 5) A few auxiliary images featuring planets, galaxies, nebulas, and space in general.  After that, I'll tackle a couple easy initiatives like sound design and a monologue.  Monologue:  After the scenes are explained, this must come first. The audience's perception of the conclusion must be flawless for it to be even more captivating. I'm going to read books and other sources while I write a monologue. Because "Gattaca" is a movie that I found inspiring and is often praised for its engaging story, likeable character...

Unreal Engine: Troubleshooting Render

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As I mentioned in my earlier blogs, Unity does not support rendering 360-degree videos. I have located a tutorial that shows how to accomplish it in the latest version of Unreal Engine 5. As it happens, it was simple all along.  There is a Unity plugin called Movie Render Queue with additional render passes that is presently in beta testing. Similar to any other application, it essentially provides options for panorama rendering.  I added a sequencer and camera character into my scene and animated it. With the new tools at my disposal, I was able to easily incorporate a sequencer into my scene, creating a plethora of opportunities for narrative in the virtual environment. The sequencer took on the role of the conductor in my story, giving me exact control over the visual extravaganza as it developed.  I exported the whole scene as 8K JPEGs to fully utilise this newfound ability. This choice, which offered a compromise between excellent resolution and reasonable file sizes...